Configuration¶
D20 can be configured using a yaml configuration file that consists of many sections.
D20 Config¶
The d20
section provides configuration to the d20 program itself and has many of the same features seen in the help output above.
d20:
extra-players: /data/d20_extras/players
extra-npcs:
- /data/d20_extras/npcs
- /tmp/development/npcs
extra-facts: /data/d20_extras/facts
extra-screens: /data/d20_extras/screens
graceTime: 5
temporary: /tmp/d20-test
- extra-players
A string or list of strings indicating where to find extra players
- extra-npcs
A string or list of strings indicating where to find extra npcs
- extra-facts
A string or list of strings indicating where to find extra facts
- extra-actions
A string or list of strings indicating where to find extra actions
- extra-screens
A string or list of strings indicating where to find extra screens
- graceTime
An integer value indicating how many seconds the Game Master should wait before determining the game is in a state in which it can’t continue. This defaults to 1.
- temporary
A string value indicating the base directory to store temporary contents. This is equivalent to using the -t flag.
Common Config¶
The common
section is used to specify information that doesn’t apply to any specific section and gets injected into the config for every element (player, npc, screen, etc).
common:
http_proxy: "http://internal.proxy.localdomain"
Element Configs¶
Players, NPCs, Actions and Screens have their own section in the config, allowing individual pieces to be configured individually. The syntax is to provide a dictionary of data which will then be passed into each element
Screens:
json:
exclude_objects: True
Actions:
NPCS:
Players:
BackStories:
To find out what configuration options are available please read the documentation for that element